You can replicate your own town, cities from your favourite games, and you have a series of tools – including colour changes, day-night changes and more – that will help you get there.īut will you get there? It’s the huge, underlying question of Townscaper. Without anything like a game for you to work through, a huge raft of players will draft away. Lest we forget, this is also a toy that is designed to react to you, rather than give you a Minecraft-like suite of tools to play around with. So, there’s not a huge amount of depth or customisation for someone who does want to fiddle.Ĭase Study 1 is me. Once I had marvelled at the adaptability of the engine, the way it shifted and changed whenever I added or removed a block, I couldn’t find a handhold. It’s undoubtedly a pretty toy, and some of the towns I created looked like Steampunk sky-islands. I even saved the odd one to show off later. But I know that, after a couple of hours of tinkering, I am never, ever going back to it.Ĭase Study 2 is my six-year old daughter. She’s entering her fifth hour with Townscaper, and doesn’t look like stopping. She has decades of game time in Minecraft and Roblox, and the simplicity of the interactions in Townscaper, and the relative ease of creating something viable and pretty, means that it taps into their energy. It immediately entered her gaming rotation. What you get from Townscaper depends on what you’re willing to put into it. It’s a city-creation tool with a few surprises up it’s sleeve, but nothing beyond that.
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